Every roll is a choice
Keep what scores, then bank the turn or roll the rest. Roll nothing that scores and the turn is lost.
Roll, keep what scores, and bank before a Farkle takes the turn.
Coming to the App Store on 17 December.
Keep what scores, then bank the turn or roll the rest. Roll nothing that scores and the turn is lost.
Each rival plays the dice their own way, and has something to say about your rolls. Beat one to take the next seat.
Tavern rules are quick, with no final round. Classic is the long game to 10,000. The rules sheet is one tap away.
Made for iPhone, played in portrait. Shake to throw, or tap Roll. Plays offline, with nine Game Center achievements and a Best turn leaderboard.
Wren, Maud, both sets of rules and every option are free. One optional purchase, the full table, opens Hob, Quill and the Keeper. No ads, no subscriptions, no account.