Five rivals. Six dice. One long table.

Roll, keep what scores, and bank before a Farkle takes the turn.

Coming to the App Store on 17 December.

Every roll is a choice

Keep what scores, then bank the turn or roll the rest. Roll nothing that scores and the turn is lost.

Five rivals, five tempers

Each rival plays the dice their own way, and has something to say about your rolls. Beat one to take the next seat.

Two sets of rules

Tavern rules are quick, with no final round. Classic is the long game to 10,000. The rules sheet is one tap away.

Made for one hand

Made for iPhone, played in portrait. Shake to throw, or tap Roll. Plays offline, with nine Game Center achievements and a Best turn leaderboard.

Who sits at the long table

What's free

Wren, Maud, both sets of rules and every option are free. One optional purchase, the full table, opens Hob, Quill and the Keeper. No ads, no subscriptions, no account.